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Issue ID




[Post Processing] Inconsistent effect with different resolutions when using Multi Scale Volumetric Obscurance mode

Package: PostProcessing


Full title:
Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volumetric Obscurance mode

How to reproduce:
1. Open the user's attached "AO" project and open the SampleScene
2. Focus the Game Window
3. Switch between 2560x1440 and 3840x2160 resolutions

Expected result: Shadow between the cubes stays the same
Actual result: Shadow gets bigger on lower resolutions

Reproducible with: 2.0.17, 2.1.7, 2.2.2, 2.3.0, 3.0.1 (2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b12)
Could not test with: 2021.1.0a6 (console errors, no shadow between the cubes at all)

  1. Resolution Note:

    This is inherent to the algorithm used in Multi Scale Volumetric Obscurance and as such is considered "by design".

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