Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.1
Issue ID
1291070
Regression
No
[Post Processing] Inconsistent effect with different resolutions when using Multi Scale Volumetric Obscurance mode
Full title:
Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volumetric Obscurance mode
How to reproduce:
1. Open the user's attached "AO bug.zip" project and open the SampleScene
2. Focus the Game Window
3. Switch between 2560x1440 and 3840x2160 resolutions
Expected result: Shadow between the cubes stays the same
Actual result: Shadow gets bigger on lower resolutions
Reproducible with: 2.0.17, 2.1.7, 2.2.2, 2.3.0, 3.0.1 (2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b12)
Could not test with: 2021.1.0a6 (console errors, no shadow between the cubes at all)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Install Packages" button misses tooltips that would explain its behaviors
- Adding "Color" Element in UI Builder breaks Color Picker
- UI Builder Viewport is rendered in solid black and ArgumentOutOfRangeException is thrown when zooming in
- Game view renders yellow color when using RenderTexture.autoGenerateMips with DX12
- The "Multiplayer Widgets" package is displayed as an option for the installation even though it is already installed
Resolution Note:
This is inherent to the algorithm used in Multi Scale Volumetric Obscurance and as such is considered "by design".