Search Issue Tracker
Fixed in 3.0.2
Votes
0
Found in [Package]
2.2.1
Issue ID
1262826
Regression
Yes
[PPV2] Invalid pass number (1) for Graphics.Blit error is continuously thrown upon unloading a scene from AssetBundle
How to reproduce:
1. Open user-submitted project (PP_Multiple_Cameras.zip)
2. In the Addressables window ensure Play Mode Script is set to Use Existing Build
3. Build groups by clicking Build > New Build > Default Build Script
4. Open Main scene
5. Enter Play Mode
6. Select the CLICK_ME GameObject in the Hierarchy
7. Click 'Load Additive' in the Inspector
8. Click 'Unload Additive' in the Inspector
Expected result: the scene is unloaded without any errors
Actual result: "Invalid pass number (1) for Graphics.Blit" error is continuously thrown in the Console
Version testing focused on Post Processing package(all using Addressables 1.11.2):
Reproducible with: 2018.4.25f1(Post Processing 2.2.1, 2.3.0), 2019.4.4f1, 2020.1.0b16, 2020.2.0a18(Post Processing 2.3.0)
Not reproducible with: 2018.4.25f1(Post Processing 2.1.7)
Regressed in Post Processing package version: 2.2.1
Version testing focused on Addressables package(all using Post Processing 2.3.0):
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18(Addressables 1.1.7, 1.11.2)
Not reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18(Addressables 1.1.5)
Regressed in Addressables package version: 1.1.7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
Add comment