Search Issue Tracker
Fixed in 2.3.0
Votes
0
Found in [Package]
2.3.1
Issue ID
1258199
Regression
No
[Android][Mali]Screen sides is rendered black when using post-processing, Graphics.activeTier=true and a distortion shader
Steps to reproduce:
1. Open user's attached project "ShaderTest.7z"
2. Build it to Android
3. Notice the sides of the screen are black
Expected results: The whole screen is rendered
Actual results: Only the middle part of the screen is rendered or the whole screen is black
Reproducible with: 2018.4.25f1(2.3.0), 2019.2.22f1(2.3.0), 2019.3.0a4(2.1.3)
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Not Reproducible with:
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Fixed in: 2019.3.0a5(2.3.0)
Note: Affects Android devices with Mali GPU. It seems that this is a post-processing package bug, however, package version 2.3 reproduce and not reproduce the issue in different Unity versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2.3.0):
Fixed in: Unity version 2019.3.0a5 post-processing package version 2.3.0