Search Issue Tracker
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select 'Open Sprite Shape' 3. In the Inspector select 'Edi... Read more
[2D] Exception thrown continuously on creating Range in the preset of Sp...
Assertion failed exception is thrown continuously on clicking the Create Range button in the Preset of Sprite Shape Profile asset wh... Read more
[2D][Sprite Shape] Having secondary normals on edge sprite variant cause...
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants Repro steps: - Open def... Read more
[2D][Sprite Shape] Sprite shape edge collider has a gap at end point if ...
[2D][Sprite Shape] Sprite shape edge collider has a gap at end point if optimise collider is disabled Repro steps: - Open SampleSce... Read more
[2D][Sprite Shape] Closed spriteshape has texture seam at closed end point
[2D][Sprite Shape] Closed spriteshape has texture seam at closed end point Repro steps: - Open "Sprite Shape incorrect normal gener... Read more
[SpriteShapeProfile] On deselecting game object from the Inspector windo...
On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer Steps to Repro: 1. Create a new Pr... Read more
[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip 2. open the project in Unity 3. build and run the projec... Read more
[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Contr...
[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Control Point height. Repro steps: - Open attached project, Asse... Read more
SpriteShapeController throws argument exception when disabling Edit Spli...
How to reproduce: 1. Open the attached project 2. Open bugscene 3. Select SpriteShape in the Scene Hierarchy 4. Click Edit Spline in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type