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[HDRP] Signed/unsigned warnings when importing HDRP 7.5.2
Steps to reproduce: Easier steps to reproduce: 1) Simply make an empty 3D template project and import HDRP 7.5.2 from packman2) Obse... Read more
[HDRP] On enable probes over-exposed after refresh
1) Open Amalienborg demo https://github.com/Unity-Technologies/AmalienborgPalace2) Switch to HDRP/master and update project manifest... Read more
[HDRP] Editor crashes on increasing "Max Planer Reflection On Screen" pr...
On changing any value of "Max Planer Reflection On Screen" RTHandle.Initialize error thrown in the console. Steps to repro:1. Create... Read more
[HDRP] VRAM leak when reloading a Scene that contains a Fog
How to reproduce:1. Open the user's attached project2. Open the "Bug with fog and VRAM leak on scene reload"3. Open a program that m... Read more
[HDRP] UnityEngine.ExitGUIException error is thrown on opening color pal...
-UnityEngine.ExitGUIException error is thrown on opening color palette window in the Material Inspector.-Also occurs on openening te... Read more
[HDRP] [Graphics Compositor] Editor crashes on changing AOVs value after...
On undoing after changing AOVs value, BaseLayer Texture started flickering and disabling the compositor Editor get crashed. (Please ... Read more
Material's Emissive color cannot be changed when the Material is using H...
How to reproduce:1. Open the attached "1307234_Repro" project2. In the Project window select the "New Material" Asset3. In the Inspe... Read more
[Shader Graph] Group selection dotted lines appear on changing input UV ...
Group selection yellow dotted lines appear on changing input UV value in Tiling And Offset node. Steps to repro:1. Create a new HDRP... Read more
[Shader Graph] Graph Settings window gets blank with ArgumentException o...
Graph Settings window gets blank with ArgumentException error on changing the Material value to Lit/StackLit/Fabric/Hair/Eye in HDRP... Read more
[HDRP] Shadowmask Mode enum contains a typo
Steps to reproduce: 1. Open any existing project2. Select a light3. In the Light component navigate to Shadows > Shadow Map > ... Read more
All about bugs
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