Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1302641
Regression
Yes
[HDRP] VRAM leak when reloading a Scene that contains a Fog
How to reproduce:
1. Open the user's attached project
2. Open the "Bug with fog and VRAM leak on scene reload"
3. Open a program that monitors VRAM usage (Task manager Performance Tab)
4. Ensure that the fog objects are enabled in the Hierarchy
5. Enter Play mode
6. Monitor VRAM usage
Expected result: VRAM usage should eventually level-out and remain stable
Actual result: VRAM usage keeps constantly increasing
Reproducible with: 10.0.0-preview.27(2020.2.0b9), 10.2.2(2020.2.f1), 11.0.0(2021.1.0b2), 12.0.0(2021.2.0a1)
Not reproducible with: 7.5.2(2019.4.18f1), 8.3.1(2020.1.17f1)
Could not test with: 2018.4(HDRP was in early preview stage)
Notes:
1. Scene is reloaded using SceneManager.LoadScene()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
Resolution Note:
Does no longer reproduce with 2021.2.0a5 and the current HDRP master from GitHub(version 12.0.0)