Search Issue Tracker
Fixed in 10.3.0
Fixed in 11.0.X
Votes
0
Found in [Package]
Issue ID
1307799
Regression
No
[HDRP] Shadowmask Mode enum contains a typo
Steps to reproduce:
1. Open any existing project
2. Select a light
3. In the Light component navigate to Shadows > Shadow Map > Shadowmask Mode
4. Notice that Shadowmask option is spelled as "Shadow Mask" (it should simply be Shadowmask)
Notes:
- Present in all HDRP versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment