Search Issue Tracker
Fixed in 10.3.0
Votes
0
Found in [Package]
11.0.0.
Issue ID
1307653
Regression
No
[Shader Graph] Graph Settings window gets blank with ArgumentException on changing the Material value to Lit in HDRP Settings
Graph Settings window gets blank with ArgumentException error on changing the Material value to Lit/StackLit/Fabric/Hair/Eye in HDRP Settings when After Post-process Rendering Pass selected in Surface option.
Steps to repro:
1. Create a new HDRP template project.
2. Project Window > Click on "+" >Shader > HDRP > Unlit Shader Graph.
3. Graph Inspector > Graph Settings > HDRP.
4. Surface option > Rendering Pass > After Post-process.
5. Material > Change to Lit/StackLit/Fabric/Hair/Eye.
Actual Result:
Graph Settings window gets blank with ArgumentException error thrown in the console.
Expected Result:
-Graph Settings window should get blank.
-No errors in the console.
Reproducible in:
2021.2.0a2, 2021.1.0b3, 2020.2.2f1, 2020.2.0b8 with Package Version 11.0.0, 10.2.2, 10.1.0.
Note:
-After Post-process option introduced in Package version 10.1.0.
-Finde attached Stack trace.
Environment:
Occurring on Windows 10 & Mac 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Add comment