Search Issue Tracker
Fixed in 11.0.0.
Votes
0
Found in [Package]
11.0.0.
Issue ID
1307654
Regression
Yes
[Shader Graph] Group selection dotted lines appear on changing input UV value in Tiling And Offset node
Group selection yellow dotted lines appear on changing input UV value in Tiling And Offset node.
Steps to repro:
1. Create a new HDRP template project.
2. Project Window > Click on "+" >Shader > HDRP > Unlit Shader Graph.
3. Open Shader Graph > Right Click > Create Node > Tiling And Offset.
4. Change the input UV value to UV1/ UV2/ UV3.
Actual Result:
Group selection yellow dotted lines appear.
Expected Result:
Group selection yellow dotted lines should not appear.
Reproducible in:
2020.2.0a2, 2021.1.0b3, 2021.1.0a7, with Package Version 11.0.0, 10.2.2, 10.1.0.
Working Fine in:
2021.1.0a6 with Package Version10.1.0.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
Resolution Note (fix version 11.0.0.):
Fixed in Package version Package version: 11.0.0.