Search Issue Tracker
Fixed in 11.x
Fixed in 10.4.0
Fix In Review for 11.0.X
Votes
0
Found in [Package]
11.0.0
Issue ID
1306530
Regression
No
[HDRP] Editor crashes on increasing "Max Planer Reflection On Screen" property value in the HDRP settings
On changing any value of "Max Planer Reflection On Screen" RTHandle.Initialize error thrown in the console.
Steps to repro:
1. Create a new HDRP template project.
2. Edit > Project Settings > Quality > HDRP > Medium Quality.
3. Lighting > Reflections > Max Planer Reflection On Screen.
4. Increase the value.
Actual Result:
Editor crashes on increasing "Max Planer Reflection On Screen" value.
Expected Result:
"Max Planer Reflection On Screen" value should be increased without crashing the Editor.
Reproducible in:
2021.2.0a2, 2021.1.0b3, 2020.2.2f1, 2020.1.2f1, 2020.1.0b13 with Package Version 11.0.0, 10.2.0, 9.0.0-preview.33.
Working Fine in:
2020.1.0b13 Package Version9.0.0-preview.13.
Note: Could not check on MAc due to https://fogbugz.unity3d.com/f/cases/1298442/
Environment:
Occurring on Windows 10 & Mac 10.15.
Stack trace:
Error while building Render Graph.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
ArgumentException: Invalid Compute Buffer creation descriptor: Compute Buffer count must be non zero.
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceRegistry.ValidateComputeBufferDesc (UnityEngine.Experimental.Rendering.RenderGraphModule.ComputeBufferDesc& desc) (at E:/Setup/Unity 2021.1.0b3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:541)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CreateComputeBuffer (UnityEngine.Experimental.Rendering.RenderGraphModule.ComputeBufferDesc& desc, System.Int32 transientPassIndex) (at E:/Setup/Unity 2021.1.0b3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:350)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.CreateComputeBuffer (UnityEngine.Experimental.Rendering.RenderGraphModule.ComputeBufferDesc& desc) (at E:/Setup/Unity 2021.1.0b3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:466)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.BuildCoarseStencilAndResolveIfNeeded (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, System.Boolean resolveOnly, UnityEngine.Rendering.HighDefinition.HDRenderPipeline+PrepassOutput& output) (at E:/Setup/Unity 2021.1.0b3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs:711)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.RenderPrepass (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle colorBuffer, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle sssBuffer, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle vtFeedbackBuffer, UnityEngine.Rendering.CullingResults cullingResults, UnityEngine.Rendering.CullingResults customPassCullingResults, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest, System.Collections.Generic.List`1[T] aovBuffers) (at E:/Setup/Unity 2021.1.0b3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs:275)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteWithRenderGraph (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest, System.Collections.Generic.List`1[T] aovBuffers, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer commandBuffer) (at E:/Setup/Unity 2021.1.0b3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs:60)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at E:/Setup/Unity 2021.1.0b3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs:2119)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
RTHandle.Initialize should only be called once before allocating any Render Texture. This may be caused by an unreleased RTHandle resource.
Unreleased RTHandles:
MaxZ mask 8x
MaxZ mask
Dilated MaxZ mask
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
- Crash on VFXMemorySerializer::StoreObjects when converting to Subgraph Block
Add comment