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0
votes
Fixed

Editor crashes with Transform::GetPosition when duplicating Prefabs with...

Scene Management

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Mar 15, 2019

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Version/s: 2018.3.3f1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open User-supplied project ("Leviathan.zip")2. In the Hierarchy window, expand "Chaine" GameObject3. Select al... Read more

0
votes
Fixed

[Shadergraph] Default inputs for keyword nodes is vec4s even though they...

Package: Shader Graph

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Apr 12, 2021

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Version/s: 10.2.2

Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create a boolean or enum keyword2. Drag it onto the graph Expected res... Read more

0
votes
Fixed

[Shader Graph] Having multiple Custom Function Nodes with multiple funct...

Package: Shader Graph

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Mar 18, 2019

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Version/s: 5.8.2-preview

Reproduction steps: 1. Open "SG_CustomInclude.zip" project2. Reimport "TestGraph" shader3. Notice error Expected Result: Having mult... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

0
votes
By Design

[XR] XR Device Simulator's rotation does not work when Mock HMD is enabled

Package: XR Interaction

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Mar 29, 2021

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Version/s: 1.0.0-pre.3

Reproduction steps:1. Open the attached "case_1325407.zip" project2. Load SampleScene and enter Play mode3. Hold Ctrl on the keyboar... Read more

0
votes
Fixed

Managed Memory table "A - B" icon clips into the sort icon of column "B"...

Package: Memory Profiler

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Feb 08, 2022

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Version/s: 0.5.0-preview.1

Reproduction steps:1. Create a new project and install the Memory Profiler package2. Open the Memory Profiler window (Window > An... Read more

1
votes
Won't Fix

Keyboard input is not working in Play mode when using wildcard

Package: Input System

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Dec 06, 2022

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Version/s: 1.3.0, 1.4.3, 1.4.4, 1.5.0

Reproduction steps: Open the attached project “WildCardRepro“ Open the “Assets/Samples/SimpleDemo/SimpleDemo_UsingPlayerInput.unity“... Read more

5
votes
Fixed

Instantiated Camera prefabs have OnRenderImage called twice per update

Camera

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Jul 15, 2016

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Version/s: 5.4.0f1

Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more

0
votes
Fixed

[WSA] Null Pointer in IL2CPP

Windows Store Apps

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Feb 12, 2016

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Version/s: 5.3.2p3

Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more

0
votes
Third Party Issue

Rendering results differ on Mac and Windows when both OS's are using Ope...

OpenGL

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Apr 12, 2021

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Version/s: 2018.4, 2019.4, 2019.4.17f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project from "support1328737" on either Windows or Mac2. Enter Play Mode3. Observe different r... Read more

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