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Fatal errors and objects in the wrong place (and time) when built for Flash
1) What happenedFatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game f... Read more
Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font.2. Immediately after that, press Ctrl R (Assets > Refresh). ... Read more
Docs - Scripting - Poor documentation for iPhone classes
The iPhone classes are at the end of the runtime class list and not in their correct alphabetical position -http://docs.unity3d.com/... Read more
WP8, Audio: Crash on attempt to play streamed mod audio file
Steps to repro:1. Build and run attached repro project2. Run scene "NetStreaming" by pressing appropriate button3. Bypass error of p... Read more
The Humanoid character definition configuration context doesn't take int...
Steps to reproduce : - import the project attached- configure model A and B and notice that they look as expected- configure model C... Read more
Point/Spot lights are incorrectly reported as not having shadows in forw...
Steps to reproduce : - import the attached project- open the scene- select the point light- observe the message in the inspector Exp... Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
Make sure all quality settings have vsync off. open up the vsync scene. Notice that the VSYNC object has a target frame rate set tot... Read more
Unity does not reimport materials from a blender file
Steps to reproduce : - open the project attached in the edit- double click on the cube to open it in Blender- change the material co... Read more
Socket: bind failed. Error: Address already in use(48) when importing th...
Steps to reproduce : - import the project attached- notice the errors in the console Read more
Progress Bar Menu moves with delayed response
- Open a large project- Open Build Settings window and switch platfrom to another target- Click on the Progress Bar menu and attempt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected