Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
3.0.0b6
Issue ID
372543
Regression
No
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce:
1. Open the "Login Scene" from the _Scenes folder and press play.
2. Notice the label in the upper right now has a zero ID for the focused control.
3. Switch focus between the text edits and notice the ID changes in
4. Notice the label in the upper right now has some non-zero ID for the focused control.
3. Stop and play again. Notice the ID is the same as in the previous run, NOT zero.
Expected:
1. The ID should be reset to zero on every run.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment