Search Issue Tracker
By Design
Votes
0
Found in
3.0.0b6
Issue ID
371439
Regression
No
Build progress bar doesn't account for resources
1. Open the attached project.
2. Duplicate the texture "White 1" at least three times.
3. Choose File>Build Settings
4. Click "Build" and choose a destination.
Expected results:
Progress bar says "resources" when it is copying the resources folder, and moves smoothly through it.
Actual results:
Progress bar says "Level 0" when it is copying the resources, and does not move until resource copying is finished.
Notes:
See the attached video for a demonstration.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment