Search Issue Tracker
By Design
Votes
0
Found in
3.0.0b6
Issue ID
371439
Regression
No
Build progress bar doesn't account for resources
1. Open the attached project.
2. Duplicate the texture "White 1" at least three times.
3. Choose File>Build Settings
4. Click "Build" and choose a destination.
Expected results:
Progress bar says "resources" when it is copying the resources folder, and moves smoothly through it.
Actual results:
Progress bar says "Level 0" when it is copying the resources, and does not move until resource copying is finished.
Notes:
See the attached video for a demonstration.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment