Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2022.3.66f1
6000.0.60f1
6000.2.8f1
6000.3.0b6
6000.4.0a3
6000.5.0a1
Issue ID
UUM-122376
Regression
No
UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
Steps to reproduce:
- Create any HDRP Project
- Navigate to Edit > Project Settings > Quality
- Switch out the Render Pipeline Asset out of the default one to any Other Render Pipeline Asset
- Open the Project Settings panel for HDRP (under Quality) and observe the HDRP Asset List
Actual results: When switching the Render Pipeline Asset for a Quality Level the UI Overlaps
Expected results: Quality Levels and their Render Pipeline Assets each have a separate Item in the List
Reproducible with versions: 2022.3.66f1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a3
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular highlight appears in fully shadowed areas when HDRP Shadow Color is tinted
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
- [Android][iOS] Particles are not affected by External Forces when loaded from AssetBundles with Strip Engine Code enabled
- Rendering Debugger "STP" and "Reflection Probe Atlas" overlays don't change size when changing the "Map Size"
Add comment