Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a6, 6000.5.0a2
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b6
6000.4.0a2
6000.5.0a1
Issue ID
UUM-122467
Regression
No
TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
How to reproduce:
1. Open the ‘Text-input-field-caret-flickering.zip' project
2. Open the 'SampleScene’ scene
3. Enter Play Mode
4. Write some text in the text field
5. Select the text with a mouse and do not release the mouse button
6. While selecting text, drag the mouse outside of the text field box and move the mouse around the text field
7. Observe the Game view
Expected result: The selection caret does not flicker
Actual result: The selection caret flickers
Reproducible with: 2023.2.0a14, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Could not test with: 2023.1.0a1 (TMP essentials not available)
Reproducible on: macOS 26.0.1 (M1 Max)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment