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0
votes
Fixed

[ProBuilder] ProBuilder window Tooltip appears on the browser and Focus ...

Package: Probuilder

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Jun 30, 2020

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Version/s: 4.3.1

ProBuilder Toolbar menu Tooltip Appear on other applications like browser, Hub and Focus switch automatically on Unity Editor, refer... Read more

0
votes
Fixed

[Probuilder] ProBuilder MeshFilter list headings are missing on clicking...

Package: Probuilder

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Jun 30, 2020

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Version/s: 4.3.1, 4.3.0 preview -1

On clicking add component button to add ProBuilder MeshFilter component on an empty gameobject, the previous list headings are missi... Read more

0
votes
Fixed

[Polybrush] On hovering above any Settings, tooltips always appear on ce...

Polybrush

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Jun 30, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b14, 2020.2

Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more

0
votes
Fixed

Lightmap mode for a scene is not saved unless bake is done

Progressive Lightmapper

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Jun 29, 2020

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Version/s: 2018.4, 2019.3.12f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1259485.zip' project2. Load the 'MainScene' scene3. Enter Play mode4. Observe the Con... Read more

0
votes
Fixed

[Stacks] All blocks with Color properties are initialized with non defau...

Package: Shader Graph

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Jun 30, 2020

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Version/s: Master (2d1f12662e)

Repro steps:1. Create a new blank shadergraph2. Set the targets to universal or HDRP3. Set the target back to nothingExpected result... Read more

0
votes
By Design

[Mobile] Mesh is not rendered on some devices - camera stacking

Package: Scriptable Render Pipeline Universal

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Jun 18, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b12, 2020.2

How to reproduce:1. Open the attached StrippedPlanetMeshRepro.zip2. Build and Run the project on a device Expected: There are two pl... Read more

0
votes
Fixed

[Stacks] InvalidOperationException thrown when deleting inactive stack n...

Package: Shader Graph

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Jun 30, 2020

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Version/s: Master (2d1f12662e)

Repro steps:1. Create a new Universal Lit shadergraph and open it2. Change the Surface to Transparent3. Drag out the edge from the "... Read more

0
votes
Fixed

[NetCode] Generating GhostComponent to Terrain causes error

Package: Unity Netcode

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Jun 30, 2020

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Version/s: early preview

[NetCode] Generating GhostComponent to Terrain causes error To reproduce:1. Open project attached, New Scene.2. Open Terrain and pre... Read more

0
votes
Fixed

[Addressables] AssetReferenceDrawer does not mark object as dirty when s...

Package: Build Pipeline - Addressables

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Jul 01, 2020

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Version/s: 1.2.2

How to reproduce:1. Create a new Unity project2. Import the Addressables package, create Addressable settings and mark anything as A... Read more

0
votes
Fixed

[Burst] Editor crashes on ExecuteJob when calling JobHandle.Complete

Package: Burst

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Jun 19, 2020

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Version/s: 1.4.0-preview.1

Reproduction steps:1. Open the attached project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Reproducible with Bur... Read more

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