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Trying to save a deleted scene, either does nothing, or re-saves it with...
Steps to reproduce: 1. Open the attached project2. Open 'delete_me' scene3. Select the scene in the project tab4. Delete the scene5.... Read more
[tvOS] Korean & Arabic symbols are not rendered when using dynamic fonts
To Reproduce: 1. Build and run the attached project for AppleTV2. Observe that Korean font are not displayed correctly. tvOS only is... Read more
[WP81] Black screen when running application on WP81
On 5.3.0b1, deploying and running application on WP81 you can only see a black screen. No splash screen, no game view, just black sc... Read more
[Raycast] Hits appear when the whole scene is enlarged
Repro steps:1) open the attached project and scene.unity3) Press play with Gizmos enabled5) Notice the green(No hit) and red(Hit) de... Read more
Scene view selection broken with AA enabled on Mac (5.2 regression)
Scene view selection broken with Anti Aliasing enabled in Quality settings. On Mac. Read more
[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps:1. Open attached project "IMGUIButtonCrash"2. Build scene "scene1" for iOS3. Start the game- You should see an in... Read more
[IL2CPP] App freezes if ReaderWriterLock from threading is used
1. Open attached project2. Build to iOS with IL2CPP3. App will freeze Note: no repro with mono Read more
[iOS] AudioSource no longer works after receiving a call
To Reproduce: 1. Deploy attached project select scene Audio types.2. Call from another device (tested with facetime, not cellular)3.... Read more
[Drag&Drop] Dragging multiple objects from project view into a list make...
Steps to reproduce: 1: open the project i have attached2: open 'test' scene3: select 'List' gameobject(from hierarchy) and lock the ... Read more
[API] add API to set Sun in Environment Lighting and manual setting does...
Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset