Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
7
Found in
2018.4
2019.4.3f1
2020.2
Issue ID
1266702
Regression
Yes
[iOS13][UaaL] Scene does not load when using Unity as a Library
Reproduction steps:
1. Extract "NewXCode.zip (60.9 KB)" and open the folder
2. Open and build for iOS the project in "UnityProject.zip (247.1 KB)"
3. Create a new Xcode Workspace
4. Import NewXCode.xcodeproj (the root of NewXCode you extracted) to the Xcode Workspace
5. Import Unity-iPhone.xcodeproj of the project you built to the Xcode Workspace
All Remaining steps are done in Xcode Workspace
6. Under Unity-iPhone select "Data" and check Target Membership "UnityFramework"
7. Under Unity-iPhone select Libraries -> Plugins -> iOS -> NativeCallProxy.h
8. Set UnityFramework Target Membership visibility to Public
9. Deploy NewXCode target to iOS
Expected result: the project launches successfully
Actual result: project starts launching but the screen stays white/black indefinitely
10. This can be resolved by replacing "<root of the Project from step 2>/Classes/UnityAppController.mm" with the one attached in edits
Reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Devices tested:
Reproducible with:
iPad Pro 12.9 1st gen (iOS 13.4.1)
iPhone XR (iOS 13.4.1)
iPad 9.7 6th gen (iOS 14.0b7)
Not Reproducible with:
Could not test with:
iPhone 5C (iOS 10.3.3) OS ver too low
iPad Air 2 (iOS 11.0.3) OS ver too low
iPhone 8+ (iOS 12.0) OS ver too low
Notes:
1. A video of me reproducing the issue from step 1 is attached
2. Steps 6-8: not possible to do in 2018.4, the project will deploy without errors though
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
- Editor crashes on PrepareSpriteTilingData when exiting Play mode
Resolution Note (fix version 2020.1):
Fixed in 2021.2.0a2.374
Resolution Note (fix version 2020.3):
Fixed in 2020.3.20f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.31f1