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[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps:1. Open attached project "IMGUIButtonCrash"2. Build scene "scene1" for iOS3. Start the game- You should see an in... Read more
[IL2CPP] App freezes if ReaderWriterLock from threading is used
1. Open attached project2. Build to iOS with IL2CPP3. App will freeze Note: no repro with mono Read more
[iOS] AudioSource no longer works after receiving a call
To Reproduce: 1. Deploy attached project select scene Audio types.2. Call from another device (tested with facetime, not cellular)3.... Read more
[Drag&Drop] Dragging multiple objects from project view into a list make...
Steps to reproduce: 1: open the project i have attached2: open 'test' scene3: select 'List' gameobject(from hierarchy) and lock the ... Read more
[API] add API to set Sun in Environment Lighting and manual setting does...
Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more
[tvOS] tvOS target missing in '5.2/appletv'
There is no tvOS target available in build settings (iOS module is available). Doesn't matter whether iOS playback engine is install... Read more
[GLLEGACY] Drag and dropping materials/scripts does not work in scene vi...
Steps to reproduce:1. Download and launch project "Bug Report.zip" w/ launch parameter -force-opengl2. Open scene "demo"3. Try to dr... Read more
"Open AssetStore" button displays wrong page if the Asset Store window i...
Steps to reproduce: 1. Open any Unity project and close Asset Store window if it is open2. Enable "Show Asset Store seach hits" in P... Read more
Artifacts appear when sliding custom fill texture
Repro steps:1) Open the project and scene Clipboard Test2) Play and notice a sketched Slider below Power label (Clipboard -> Tank... Read more
[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...
Steps to reproduce: 1. Open the attached project2. Open 'backface' scene3. Build the lightmaps with the set settings ("sa" lightmap ... Read more
All about bugs
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Latest issues
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