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Changing quality settings in runtime works incorrectly
Changing quality settings in runtime results in material brightness change. Materials can become brighter or darker. Tested device:S... Read more
Input.multiTouchEnabled is True in editor for standalon/web - used to be...
-e: Input.multiTouchEnabled is set to true while in regular windows/mac/web platform in the editor. It used to be false and only tru... Read more
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a g... Read more
WheelCollider misbehaves after changing mass of parent Rigidbody
Steps to reproduce : - open the attached project & scene- enter play mode. Use the arrow keys to move the bike- select the quad ... Read more
An error is thrown when you add/remove components to a prefab while crea...
Steps to reproduce : - import the project attached- open the scene 'TestScene'- in the Project window, select the prefab named 'Test... Read more
Antialias artefacts in shadows
White Fringing artefacts in forward when antialias enabled. Read more
Point Sprites are drawn as 1 pixel regardless of size
Steps to reproduce : - import the project attached- open the scene- press play and notice the point sprites are drawn as size 1 Read more
OnPostRender does not render when an image effect with ImageEffectOpaque...
Steps to reproduce : - import the project attached- press play- check/uncheck the toggle in the top left corner and notice that the ... Read more
Normal maps seem to be inverted when objects are negatively scaled
Steps to reproduce : - import the project attached- open the scene bugdemo and notice how the same bump map has different appearance... Read more
Not able to open Boo script when we use coma in Unity file path
Steps to reproduce : - install unity- rename it to name it coma- open unity and try to open boo script Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font Engine Layout Tables memory increases when repeatedly entering Play Mode with custom fonts used in a UIDocument
- The Ragdoll Builder window has no scrollbar making elements unreachable unless the window is resized
- Crash on FindSeamTexels when generating lighting while the meshAtlasIndex >= 0
- Floating Material Preview window does not update when material properties are changed in the Inspector
- The Ragdoll Builder window has no minimum window size for the critical functionality to be visible at all times