Search Issue Tracker
Fixed
Votes
0
Found in
3.0.0b4
Issue ID
366553
Regression
No
Terrain: trees should use the GO transform when placed on terrain
Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creation. Simply scaling the trees does not work when added to the Terrain Engine as the trees are rescaled to 1,1,1. Ideally this scale factor would be at the root node of the Tree Creator, but it could also be a setting in the "Add Tree" dialog for the Terrain Engine. I'm attaching a cactus that demonstrates the problem. I had to create it at an oversized scale in order for the branches to work. However it's way too big for a cactus. If it could just be scaled after creation (and work on the terrain) that would solve the problem.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Add comment