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0
votes
By Design

[Mobile] Mesh is not rendered on some devices - camera stacking

Package: Scriptable Render Pipeline Universal

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Jun 18, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b12, 2020.2

How to reproduce:1. Open the attached StrippedPlanetMeshRepro.zip2. Build and Run the project on a device Expected: There are two pl... Read more

0
votes
Fixed

[Stacks] InvalidOperationException thrown when deleting inactive stack n...

Package: Shader Graph

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Jun 30, 2020

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Version/s: Master (2d1f12662e)

Repro steps:1. Create a new Universal Lit shadergraph and open it2. Change the Surface to Transparent3. Drag out the edge from the "... Read more

0
votes
Fixed

[NetCode] Generating GhostComponent to Terrain causes error

Package: Unity Netcode

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Jun 30, 2020

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Version/s: early preview

[NetCode] Generating GhostComponent to Terrain causes error To reproduce:1. Open project attached, New Scene.2. Open Terrain and pre... Read more

0
votes
Fixed

[Burst] Editor crashes on ExecuteJob when calling JobHandle.Complete

Package: Burst

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Jun 19, 2020

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Version/s: 1.4.0-preview.1

Reproduction steps:1. Open the attached project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Reproducible with Bur... Read more

1
votes
Fixed

[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage ...

Package: Scriptable Render Pipeline Universal

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Jun 30, 2020

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Version/s: 9.0.0-preview.14

How to reproduce:1. Create new Universal RP template project2. Create multiple cameras3. Open Editor -> Window -> Analysis -&g... Read more

0
votes
Fixed

Curve editor throws error: "IndexOutOfRangeException: GetKey" when crea...

Package: Timeline

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Jul 01, 2020

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Version/s: 2019.4, 2019.4.2f1, 2020.2

How to reproduce:1. Open attached project "case1259902.zip"2. Select CubeTimeline.playable asset in Project window3. Open Timeline w... Read more

0
votes
By Design

[Android] [URP] Shader rendering differs on Mali, Adreno 5XX-6XX, Adreno...

Package: Scriptable Render Pipeline Universal

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Jul 01, 2020

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Version/s: 8.1.0

How to reproduce:1. Open the attached project2. Build & Run project on Android3. Compare rendering between devices Expected resu... Read more

0
votes
Fixed

[2D][SpriteAtlas V2] Editor crashes when packing Sprites

2D

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Jun 28, 2020

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Version/s: 2020.1.0a15, 2020.1.0b13, 2020.2

How to reproduce:1. Open the user attached project2. Open the Project's Window3. Reimport the "New Sprite Atlas" Asset (located in t... Read more

0
votes
Fixed

[MacOS] Rendering of ParticleSystems can be corrupted when also renderin...

Package: Scriptable Render Pipeline Universal

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Jun 29, 2020

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Version/s: 9.0.0 - preview.14

How to reproduce:1. Open user-submitted project (MetalParticlesGlitch.zip)2. Open the SampleScene3. Build and run the player Expecte... Read more

0
votes
By Design

[IL2CPP] Build fails when using new project with default settings

IL2CPP

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Jun 30, 2020

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Version/s: 2018.4, 2020.1.0b13, 2020.2

Reproduction steps:1. Open project "IL2CPP.zip"2. Go to File -> Build Settings3. Press Build Expected result: Project builds succ... Read more

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