Search Issue Tracker
By Design
Votes
0
Found in [Package]
2019.3
2019.4
2020.1
2020.1.0b12
2020.2
Issue ID
1256936
Regression
No
[Mobile] Mesh is not rendered on some devices - camera stacking
How to reproduce:
1. Open the attached StrippedPlanetMeshRepro.zip
2. Build and Run the project on a device
Expected: There are two planets rendered (blue and orange)
Actual: Observe left blue planet - only the shadow will be rendered from the orange planet
Reproducible with: 2019.3.16f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
URP: 8.1.0
Reproducible with:
VLNQA00217, Razer Phone 2, 9.0.0, Snapdragon 845 SDM845, Adreno 630
iPhone XS Max, SoC: A12, (iOS 13.5.1)
iPhone 7 (iOS 12.3.1)
iPad 7th gen (iOS 13.2.2)
Not reproduced with:
VLNQA00270, Samsung Galaxy S10e, 9.0.0, Exynos 9 9820, Mali-G76
MacBook Pro (15-inch, 2017), 2,8 GHz Quad-Core Intel Core i7, 16 GB 2133 MHz LPDDR3, Radeon Pro 555 2 GB, 10.15.6 Beta (19G60d)
Note:
Could not test with earlier versions because of the thrown errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
By design: missing object renderer has stencil settings which prevents objects rendering on top of each other.