Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.4.0-preview.1
Issue ID
1257211
Regression
No
[Burst] Editor crashes on ExecuteJob when calling JobHandle.Complete
Reproduction steps:
1. Open the attached project
2. Load the "SampleScene"
3. Enter Play mode
-- Observe the crash
Reproducible with Burst 1.4.0-preview.1: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
First lines of the stack trace:
0x00007FF7E4580D1E (Unity) ExecuteJob
0x00007FF7E4581EAC (Unity) ForwardJobToManaged
0x00007FF7E456F591 (Unity) JobQueue::Exec
0x00007FF7E4575E9B (Unity) JobQueue::Steal
0x00007FF7E457679E (Unity) JobQueue::WaitForJobGroupID
<...>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D physics makes object movements to flicker
- Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
- 2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled
- Short pause between loops in a WebGL-built project when looping an AudioSource
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
Resolution Note:
Fixed in: 2020.2.0a19, 2020.1.2f1, 2019.4.8f1