Search Issue Tracker
Fixed in 10.1.0
Votes
1
Found in [Package]
9.0.0-preview.14
Issue ID
1259717
Regression
No
[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage every frame when more than one camera is active
How to reproduce:
1. Create new Universal RP template project
2. Create multiple cameras
3. Open Editor -> Window -> Analysis -> Profiler
4. In Profiler, enable Deep Profile
5. Enter Play mode
6. In Profiler, press on the graph and in search for "ScriptableRenderContext.GetCamera()"
7. Observe allocated garbage
Expected result: no garbage is created
Actual result: depending on the amount of cameras in the scene, the garbage is created
Reproducible with: 2019.4.2f1 (7.3.1, 7.4.1), 2020.1.0b14, 2020.2.0a16 (8.1.0, 9.0.0-prev.14)
Not reproducible with: 2018.4.24f1 (LWRP 4.10.0-preview)
Comments (1)
-
Justin15620
Jul 21, 2021 06:52
Hello, may I know if this fix will be backported to 7.4.1 or other versions supported by 2019.4 LTS?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Resolution Note (fix version 10.1.0):
Fixed in 2021.1.0a1