Search Issue Tracker
Fixed in 10.1.0
Votes
1
Found in [Package]
9.0.0-preview.14
Issue ID
1259717
Regression
No
[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage every frame when more than one camera is active
How to reproduce:
1. Create new Universal RP template project
2. Create multiple cameras
3. Open Editor -> Window -> Analysis -> Profiler
4. In Profiler, enable Deep Profile
5. Enter Play mode
6. In Profiler, press on the graph and in search for "ScriptableRenderContext.GetCamera()"
7. Observe allocated garbage
Expected result: no garbage is created
Actual result: depending on the amount of cameras in the scene, the garbage is created
Reproducible with: 2019.4.2f1 (7.3.1, 7.4.1), 2020.1.0b14, 2020.2.0a16 (8.1.0, 9.0.0-prev.14)
Not reproducible with: 2018.4.24f1 (LWRP 4.10.0-preview)
Comments (1)
-
Justin15620
Jul 21, 2021 06:52
Hello, may I know if this fix will be backported to 7.4.1 or other versions supported by 2019.4 LTS?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 10.1.0):
Fixed in 2021.1.0a1