Search Issue Tracker
Fixed in 10.1.0
Votes
1
Found in [Package]
9.0.0-preview.14
Issue ID
1259717
Regression
No
[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage every frame when more than one camera is active
How to reproduce:
1. Create new Universal RP template project
2. Create multiple cameras
3. Open Editor -> Window -> Analysis -> Profiler
4. In Profiler, enable Deep Profile
5. Enter Play mode
6. In Profiler, press on the graph and in search for "ScriptableRenderContext.GetCamera()"
7. Observe allocated garbage
Expected result: no garbage is created
Actual result: depending on the amount of cameras in the scene, the garbage is created
Reproducible with: 2019.4.2f1 (7.3.1, 7.4.1), 2020.1.0b14, 2020.2.0a16 (8.1.0, 9.0.0-prev.14)
Not reproducible with: 2018.4.24f1 (LWRP 4.10.0-preview)
Comments (1)
-
Justin15620
Jul 21, 2021 06:52
Hello, may I know if this fix will be backported to 7.4.1 or other versions supported by 2019.4 LTS?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [LinuxEditor] "Create New Tile Palette" popup closes immediately when opened from the Tile Palette window
- Crash on MemoryManager::OutOfMemoryError when performing various Unity operations
- The "Use AI Assistant" checkbox is always either checked or unchecked regardless of the state that it was in during the previous Unity project creation when creating a new Unity project
- UI Builder Inspector fails to stylize attribute display name when the attribute is defined via UxmlObjectReference
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
Resolution Note (fix version 10.1.0):
Fixed in 2021.1.0a1