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Fixed in -

Votes

0

Found in [Package]

9.0.0 - preview.14

Issue ID

1259523

Regression

Yes

[MacOS] Rendering of ParticleSystems can be corrupted when also rendering a ParticleSystem to a RenderTexture

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open user-submitted project (MetalParticlesGlitch.zip)
2. Open the SampleScene
3. Build and run the player

Expected result: the scene is rendered without any flickering or artifacts
Actual result: the scene is rendered with flickering and artifacts

Reproducible with: 2018.4.29f1(URP 4.10.0), 2019.4.18f1(URP 7.5.1), 2020.2.0a15, 2020.2.0b1(URP 9.0.0 - preview.14), 2020.2.2f1, 2021.1.0a1(URP 10.2.2), 2021.1.0b2, 2021.2.0a1(URP 11.0.0)
Not reproducible with: 2020.2.0a16, 2020.2.0a21(URP 9.0.0 - preview.14)

Notes:
Only reproducible in the built player
Not reproducible with OpenGL
Originally fixed in 2020.2.0a16, resurfaced in 2020.2.0b1

  1. Resolution Note (fix version -):

    Fixed in 2021.2.0a12

  2. Resolution Note (fix version -):

    Fixed in 2020.3.10f1

  3. Resolution Note (fix version -):

    Fixed in 2021.1.8f1

  4. Resolution Note (fix version -):

    Fixed in 2019.4.27f1

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