Search Issue Tracker
Fixed in -
Votes
0
Found in [Package]
9.0.0 - preview.14
Issue ID
1259523
Regression
Yes
[MacOS] Rendering of ParticleSystems can be corrupted when also rendering a ParticleSystem to a RenderTexture
How to reproduce:
1. Open user-submitted project (MetalParticlesGlitch.zip)
2. Open the SampleScene
3. Build and run the player
Expected result: the scene is rendered without any flickering or artifacts
Actual result: the scene is rendered with flickering and artifacts
Reproducible with: 2018.4.29f1(URP 4.10.0), 2019.4.18f1(URP 7.5.1), 2020.2.0a15, 2020.2.0b1(URP 9.0.0 - preview.14), 2020.2.2f1, 2021.1.0a1(URP 10.2.2), 2021.1.0b2, 2021.2.0a1(URP 11.0.0)
Not reproducible with: 2020.2.0a16, 2020.2.0a21(URP 9.0.0 - preview.14)
Notes:
Only reproducible in the built player
Not reproducible with OpenGL
Originally fixed in 2020.2.0a16, resurfaced in 2020.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Resolution Note (fix version -):
Fixed in 2021.2.0a12
Resolution Note (fix version -):
Fixed in 2020.3.10f1
Resolution Note (fix version -):
Fixed in 2021.1.8f1
Resolution Note (fix version -):
Fixed in 2019.4.27f1