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Found in [Package]
8.1.0
Issue ID
1259914
Regression
No
[Android] [URP] Shader rendering differs on Mali, Adreno 5XX-6XX, Adreno 3XX GPUs
How to reproduce:
1. Open the attached project
2. Build & Run project on Android
3. Compare rendering between devices
Expected results: All devices render the scene the same
Actual results: The shader rendering differs on Mali, Adreno 5XX-6XX, Adreno 3XX GPUs
Reproducible with: 2020.1.0b13, 2020.2.0a15 (LWRP 8.1.0)
Mobile devices
Mali GPU:
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
Adreno 5XX-6XX GPU:
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00216, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00119, Xiaomi Mi 5 (MI 5), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00090, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Adreno 3XX GPU:
VLNQA00031, Lge Nexus 5 (Nexus 5), Android 6.0.1, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00111, Samsung Galaxy J5(2016) (SM-J510FN), Android 7.1.1, CPU: Snapdragon 410 MSM8916, GPU: Adreno (TM) 306
Notes:
- Same results with Vulkan and GLES3
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