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Unable to Undo some of the ArticulationBody property changes
Steps to reproduce:1. Open new project2. Add ArticulationBody component to a new GameObject3. Add another ArticulationBody component... Read more
[HDRP] MissingReferenceException is thrown when Volume is destroyed afte...
How to reproduce:1. Open the user's attached project and VolumeBugReproducible scene2. Enter the Play mode and observe the Console w... Read more
Dynamic shadows fail to render if the camera's near plane is very close ...
How to reproduce:1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene"2. Enter Play Mode3. Observe sphere's... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more
[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...
Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file):1) Open up DeleteMyNodes.ShaderGraph2) B... Read more
Animation Previewer model drag'n'drop is broken
With Generic animation clips, when you drag'N'drop a model in the Inspector Animation preview, nothing happens, the model is not loa... Read more
[Stacks] Fallback shader doesn't render when shadergraph is opened in bu...
Regression introduced with stacks.Repro steps:1. Use builtin render pipeline2. Create a universal lit or HD lit shadergraph and open... Read more
5.4, IsFinite(outDistanceForSort) error messages, something to do with w...
- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size