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Animation Editor: Must do "Both Tangents -> Constant" operation twice f...
Boolean values can only be 0 or 1, new keys added to a boolean variable curve should have constant tangents by default. The value fi... Read more
Click outside object selector is not sent to inspector, only closes the ...
To Reproduce: 1. Select an object with diff properties in the inspector. e.g. a material2. Open the object selector for one of the p... Read more
iPhone: Xcode says illegal character when using some symbols
To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'.2. Build will fail. Expected: 1. Unity should pre... Read more
Audio Importer Inspector preview forgets settings on apply
Audio Importer Inspector preview forgets settings on apply. EXPECTED:All audio preview settings should be remembered. Optimally per ... Read more
Unity displays empty string in console when the string has special chara...
When printing message with special characters Unity doesn't display the message in Editor-console, but you can see the message in Co... Read more
Locked inspectors aren't remembered between runs of Unity
Locked inspectors aren't remembered between runs of Unity Because the Inspector is used for practically everything, the ability to l... Read more
Dialogs open on wrong monitor in multi monitor setup (Windows)
Dialogs are opened on the main monitor. EXPECTED:Dialogs should open on the monitor with Unity's main window. REPRO:1. Make sure to ... Read more
Terrain: trees should use the GO transform when placed on terrain
Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creat... Read more
AnimationState Wrap mode dropdown: "Clamp" should read "Once"
WrapMode.Once returns Clamp. Repro:1- download, extract, and open attached project2- select Main Camera3- press play4- observe the v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default