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[CursorLockMode.Confined] Dragging the game window causes the cursor to ...
How to reproduce:1. Create a new project2. Add C# script which would have this in Start() function:Cursor.lockState = CursorLockMode... Read more
[Crash] Passing null CommandBuffer causes crash
Steps to reproduce: 1. Open attached project "AddCommandBufferCrash"2. Open "705609" scene3. Open "AddCommandBufferCrash.cs" script ... Read more
[Skybox] Procedural Skybox Sun changes size when switching between Simpl...
Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached:a. In Test ... Read more
[IL2CPP] Default constructor not found is thrown on photon plugin
1. Open attached project2. Build to iOS with IL2CPP3. Press "Demo Boxes"4. Press "Start"3. XCode will throw missing method exception... Read more
SyncVar doesnt work with multi-dimensional arrays
SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
[Win10] Standalone touch input issue
To reproduce:1. Build and run attached project2. Touch with finger 13. Keep this finger on the screen.4. Touch with a number of othe... Read more
[WebGL] Use texCUBElod, otherwise environment reflection source causes n...
To reproduce:1. Build and run attached project for webgl2. Notice that environment reflection source causes noise in texture Read more
[OnFocus] Calling GetWindow inside OnFocus causes crash
Steps to reproduce: 1. Open attached project "GetWindowCrash"2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is c... Read more
[Model] Crash when model with BlendShapes has Normals set to None in Imp...
Steps to reproduce: 1. Open attached project2. Select "Assets/repro.FBX"3. Set "Normals" to "None" and disable "Import BlendShapes"4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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