Search Issue Tracker
[Crash] Editor crashes while applying RGBA ASTC 8x8 texture settings
How to reproduce: 1. Open attached project2. Find all the textures with 'comp_dir' in the name3. Select a texture4. Change its forma... Read more
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput....
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput.Gloss. LightingBlinnPhong takes SurfaceOutput.Gloss into acc... Read more
[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS
1. Open attached project2. Build to iOS with IL2CPP3. Some component will return null value in console Note: no repro with mono and ... Read more
CanvasRenderer only renders the first 5 submeshes
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Select the gameobject Canvas/Image4. Switch Inspector to Debug m... Read more
[iOS] Using RGB ASTC 8x8 textures causes a crash on startup
To Reproduce: 1. Build and deploy the attached project: With Metal the app crashes on start (https://ono.unity3d.com/_admin/gists/CT... Read more
Undoing animation doesn't have visible results in the scene view
How to reproduce:1. Open the attached project2. Open test scene3. Open animation4. Record animation and make edit by moving one part... Read more
Small terrain cause collisions, despite being flat
Steps to reproduce: 1. Open attached project ("TerrainCollisionBug.zip")2. Open scene "Default" and run it3. Notice how sphere jumps... Read more
MovePosition() isn't interpolated
Steps to reproduce: 1. Open attached project ("Interpolate.zip")2. Open scene PhysicsInterpolationBug3. Notice that scene has two cu... Read more
[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...
To Reproduce: 1. Open the attached project and change platform to iOS.2. Add of the textures in the project to a plane (make sure th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected