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[Emulation] Detail texture disappear on static objects after baking ligh...
Steps to reproduce: 1. Open the attached project2. Switch to Android or iOS editor mode3. Open 'scene1'4. Bake lightmaps for the sce... Read more
Rightclick > Setup leads to outdated URL
-e: see title, should lead to the current http://unity3d.com/webplayer/setup/ -repro:--open http://unity3d.com/webplayer/setup/--rig... Read more
Size of UI Text changes when updating project from Unity 5.1.1 to Unity 5.2
Open SceneLoaderTestScene in the attached project in Unity 5.1. The Text in scene view looks like this: http://i.imgur.com/ehN5xcS.p... Read more
ClientScene.FindLocalObject nullReferenceException
ClientScene.FindLocalObject can generate a nullReferenceException if the netId exists, but the object was destroyed. It should just ... Read more
Toggling child colliders of a kinematic rigidbody stops collision detection
Steps to reproduce:1) Download attached project.2) Open scene "ColliderSwapProblem" ("Assets/Scenes/").3) Play the scene. (Open scen... Read more
Division by zero in OnDrawGizmos freezes Unity
Steps to reproduce:1. Open attached project's scene "main".2. Select RoadA Game Object.3. Change resolution to 0.4. Unity freezes. R... Read more
Setting UI Text component text to empty throws error
I'm not attaching project for this case, because its extremly simple to reproduce. 1. Create project.2. Hierarchy->Create->UI-... Read more
[OcclusionCulling] Undo/Redo does not work in Occlusion Culling window
Steps to reproduce: 1. Open any project2. Open 'Occlusion Culling' window (Windows/Occulsion Culling)3. Open 'Bake' tab4. Change any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed