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0
votes
Fixed

Xbox360 wired controller's right analog stick is not mapped on ouya

Android

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Sep 18, 2013

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Version/s: 4.3.0b3

No axis or button input is received when the right analog stick is being tilted on wired xbox360 controller plugged into ouya. Also ... Read more

0
votes
Won't Fix

Error building Player: Exception: java Failed: when building for Flash

Flash

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Sep 18, 2013

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Version/s: 4.3.0b2

Steps to reproduce : - import the project- go to Build Settings and choose Flash- press build and notice the errors in the console E... Read more

0
votes
By Design

Wav file is silent when switching it to "Force to mono"

Audio

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Sep 18, 2013

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Version/s: 4.3.0b2

Steps to reproduce : - import the project attached- find the wav file DropawayGroundSpaceShrapnel.wav- uncheck "Force to mono" and a... Read more

0
votes
Fixed

"Unapplied import settings" dialog shows path of one asset to apply/reve...

2D

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Sep 17, 2013

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Version/s:

1. Multiselect a few textures2. Change a property3. Press PLAY4. "Unapplied import settings" will appear with the path of the first ... Read more

0
votes
Fixed

StaticOcclusionCulling.GenerateInBackground docs need to be updated

Docs - Scripting Reference

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Sep 17, 2013

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Version/s: 4.3.0b3

http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.htmlThis method takes no argum... Read more

0
votes
By Design

Root position of a character is incorrect when imported in Unity

Animation

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Sep 17, 2013

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Version/s: 4.3.0b2

Steps to reproduce : - import the project attached- click on "Elum_idle" animation and notice that the position of the root node is ... Read more

0
votes
Duplicate

Windows Store app crashes when assigning a submesh with a zero length tr...

Windows Store Apps

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Sep 17, 2013

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Version/s: 4.2.1f4

Windows Store app crashes when assigning a submesh with a zero length triangle array. Read more

0
votes
Fixed

Win Store App crashes when creating two submeshes

Windows Store Apps

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Sep 17, 2013

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Version/s: 4.2.1f4

The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more

0
votes
Fixed

Shaders: Sometimes material properties aren't saved

Shaders

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Sep 17, 2013

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Version/s: 3.0

When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more

3
votes
Postponed

C# compiler reports warnings

Scripting

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Sep 17, 2013

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Version/s: 4.3.0b2

Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31): ... Read more