Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
553354
Regression
No
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:-
http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html
...has a garbled switch statement present in the XML. The code seems OK for JS and Boo. Interestingly, it seems to be the only switch statement in any code sample that doesn't have translation disabled. Does the translator simply not handle switches correctly?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment