Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.2.0f4
Issue ID
553324
Regression
No
WheelCollider misbehaves after changing mass of parent Rigidbody
Steps to reproduce :
- open the attached project & scene
- enter play mode. Use the arrow keys to move the bike
- select the quad bike and change the mass to 1, the wheels will not apply the correct force on the bike
- stop play mode and change the mass to 1
- enter play mode and compare the behaviour of the bike with the previous test
- revert the mass to the original value
- enter play mode
- use the button to change the mass. It will disable -> change the mass -> enable the bike
- this time it will work as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder
Add comment