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0
votes
Fixed

Switching refresh rate without switching resolution or fullscreen mode d...

Windows

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May 30, 2020

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Version/s: 2020.1.0a21

Steps to reproduce: 1. Open attached project2. Build for Windows Standalone3. Run it4. Switch to exclusive fullscreen mode at a part... Read more

1
votes
Fixed

[Android][IL2CPP] ARM64 Release build fails

IL2CPP

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May 29, 2020

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Version/s: 2019.3.13f1

Doing an ARM64 release build fails in UnityLinker with this call stack: Fatal error in Unity CIL LinkerSystem.NullReferenceException... Read more

0
votes
Fixed

[TMP] [iOS] Password Input Field with Hidden Mobile Input deletes charac...

Text

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May 29, 2020

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Version/s: 2019.2.17f1, 2019.3, 2020.1, 2020.2.0a1

Reproduction steps:1. Open project in "ReproProject.zip"2. Open "SampleScene.unity"3. There is a TMP password Input Field in the Sce... Read more

0
votes
Fixed

[iOS] crash when Notification with Data parameter set to null is pushed ...

Package: Mobile Notifications

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May 29, 2020

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Version/s: 2018.4, 2019.3.14f1, 2020.2

Reproduction steps:1. Open project in "MobileNotificationsBug.zip"2. Build the project for iOS and Deploy it to an iOS device using ... Read more

2
votes
Fixed

SceneManager.GetSceneByBuildIndex returns a blank Scene object when 'Rel...

Scene Management

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May 25, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.2

How to reproduce:1. Open the attached project (case-1250452.zip)2. Make sure that 'Enter Play Mode options' is enabled and 'Reload S... Read more

0
votes
Fixed

IL2CPP does not correctly project WinRT system API errors to their C# types

IL2CPP

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May 19, 2020

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Version/s: 2018.4, 2018.4.21f1, 2019.3

How to reproduce:1. Open the attached "New Unity Project _MinRepro.zip" project2. Build to UWP3. Open the Visual Studio Solution fil... Read more

0
votes
Duplicate

Bolt (VisualScripting Asset) load is high

Bolt

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May 15, 2020

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Version/s: 2019.3, 2019.3.13f1

When using Bolt 2.0 the editor window uses a large percentage of GPU resources. Unity will idle with 0% GPU but simply having the bo... Read more

1
votes
Fixed

Crash on GameObject::IsActive when enabling a specific Game Object

Scene Management

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May 29, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b6, 2020.2

Reproduction steps:1. Open user's attached project and scene "MainMenuScene"2. In the Hierarchy, select the Game Object without a na... Read more

0
votes
Fixed

UGUI Components receive MouseOver events when the Player is in Windowed ...

Package: UGUI

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May 26, 2020

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Version/s: 1.0.0

How to reproduce:1. Open the attached project (1250718.zip)2. Press Ctrl+B on the keyboard and select a build path3. Once the build ... Read more

2
votes
By Design

[iOS] [IL2CPP] crash on il2cpp::os::Image::Initialize() on Application l...

iOS

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May 29, 2020

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Version/s: 2019.3, 2019.3.14f1

Reproduction steps:1. Open user's attached project in "NativePluginsWithInstagramAndSnapchatKits.zip"2. Go Edit -> Build Settings... Read more

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