Search Issue Tracker
Fixed
Fixed in 2021.3.7f1, 2022.1.8f1
Votes
6
Found in
2021.3.6f1
Issue ID
UUM-3641
Regression
Yes
Header files are not included in exported projects when using IL2CPP Scripting Backend
How to reproduce:
1. Open the attached project "Test.zip"
2. Export the project for Android platform
3. Go to "BUILD PATH/unityLibrary/src/main/Il2CppOutputProject/Source/il2cppOutput" and look for NativeC.h file
Expected results: NativeC.h is in the folder
Actual result: NativeC.h is not in the folder
Reproducible with: 2021.2.0a18, 2021.3.4f1, 2022.1.4f1, 2022.2.0a10
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.2.0a17, 2022.2.0a11, 2022.2.0a16
Note: The issue also includes the missing Templates folder inside Editor\Data\PlaybackEngines\AndroidPlayer\ so Unity can't find Gradle
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note:
Fixed in: 2022.2.0a11