Search Issue Tracker
Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0f1, 2023.1.X
Votes
0
Found in
2019.4.39f1
2020.3.34f1
2021.3.2f1
2022.1.1f1
2022.2.0a13
Issue ID
UUM-3486
Regression
No
Playables lose the Animator state when disabling a GameObject with Playables attached to an Animator
Reproduction steps:
1. Open the user's attached project "PlayableAnimatorResetRepro.zip"
2. Enter Play mode
3. Toggle the checkbox under "Repro 1" a few times
4. Adjust the weight of the "WeightedCube" GameObject to be above 0.5 with the slider under "Repro 2"
5. Toggle the checkbox under "Repro 2" until the cube no longer moves backward
6. Try to adjust the weight again
Expected result: When togging the "Repro 1" checkbox, the 1st cube remains in place; the 2nd cube moves when adjusting weight at step 6
Actual result: When togging the "Repro 1" checkbox, the 1st cube moves to the right; the 2nd cube does not move when adjusting weight at step 6
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.2f1, 2022.1.1f1, 2022.2.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2020.3.43f1):
AnimationOutputPlayables now reverts to default values every time the corresponding animator is disabled. To keep the default values when disabling the animator, the Animator.keepAnimatorStateOnDisable flag can be set to true.
Resolution Note (fix version 2022.2.0f1):
AnimationOutputPlayables now reverts to default values every time the corresponding animator is disabled. To keep the default values when disabling the animator, the Animator.keepAnimatorStateOnDisable flag can be set to true.