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[Web Platform][Windows] After Build And Run, Editor hangs on Shutdown on...
How to reproduce:1. Create a new project (e.g. Empty 3D project)2. Open Build settings and switch to WebGL3. Build and RunObserve th... Read more
NullReferenceException importing XLIFF if Source Language has an empty t...
Repro1. Open attached project.2. Open Test Table (Assets -> Localization -> Tables -> Test Table).3. Export XLIFF.4. Import... Read more
Reflection Probes do not blend correctly when using 3 overlapping Reflec...
Reproduction steps:1. Open the user's attached project2. Open "Assets/BugTest" Scene3. Select "TestSphere" GameObject from the Hiera... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
[VFX] VFX window is opened instead of Scene window when both windows are...
How to reproduce:1. Open attached Unity project2. Open New VFX window and dock it near the Scene3. Open OutdoorsScene4. Select 'New ... Read more
Object Picker window does not display Assets when using Script Property
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more
The scrollbar Handle Max X-axis anchor changes value when changing from ...
How to reproduce:1. Download the attached project "Bug.zip"2. In the Game view select 3840x2160 resolution3. Select 1920x1080 resolu... Read more
[Netcode] During Shutdown() NetworkManager is using OnClientDisconnectCa...
Reproduction steps:1. Open attached project and scene "StartMenu"2. In Build Settings window, Build and Run for Standalone3. In Stan... Read more
ArgumentOutOfRangeException creating a psuedo locale after renaming a ps...
1. Open attached project.2. Assets -> Create -> Localization -> Psuedo-Locale.3. Right-click newly created Locale in Projec... Read more
HDRP 12.1.3 Shadow Filtering Quality to High breaks rendering in Standal...
The build standalone produces incorrect results when Filtering Quality is set to High Reproduction:1) Open the attached project hdrp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used