Search Issue Tracker
By Design
Votes
0
Found in
2022.1.0b4
Issue ID
UUM-2691
Regression
No
[URP] First shadow cascade is missing when using 3 or 4 shadow cascades
Steps to reproduce:
1. Open an existing URP project, or create a new one
2. In the URP Render Asset, make sure that cascade count is set to 3 or 4
3. Notice when approaching a shadow-casting object, the first shadow cascade is missing
Notes:
- Observed in 2022.1.0b4, using URP version 13.1.4
- Issue does not reproduce when using less than 3 shadow cascades
- Seems to only affect directional lights
- Most evident when using very large shadow-casting meshes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Adjust the Near Plane property when shadows begin exhibit leaking/holes.