Search Issue Tracker
Won't Fix
Votes
5
Found in
2022.1.0b13
Issue ID
UUM-2390
Regression
No
[URP] Issue with decal project angle fade
Version tested: 2022.1.0b13
Steps to reproduce:
1) Open attached scene
2) Make sure angle fading is activated on the decal shader
3) Make sure angle range is set within 0-90 (approx for now)
Observe that decal is still visible on the perpendicular surface. With upper angle limit set to 90 it should not be visible on the plane and be half faded on the rotated cube.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
There are no fixes planned for this Bug