Search Issue Tracker
Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.2.X
Votes
6
Found in
2020.3.35f1
2021.3.5f1
2022.1.7f1
2022.2.0a17
2023.1.0a1
2023.2.0a1
Issue ID
UUM-2278
Regression
No
Player crashes with null pointer dereference in MemoryManager when large allocation fails (instead of an out of memory error)
Reproduction steps:
1. Open user attached Project
2. Change to x86 (32bit) Architecture
3. Build and Run
Expected result: The Build Runs
Actual result: The Player Crashes
Reproducible with: 2020.3.14f1
Could not test with: 2019.4 (Compiler errors), 2021.1, 2021.2, 2022.1 (Entities is not supported)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment