Search Issue Tracker
Fixed
Fixed in 2022.1.24f1, 2022.2.0b15, 2023.1.0a15
Votes
0
Found in
2022.1.3f1
Issue ID
UUM-2829
Regression
Yes
Cocoapods Simulator Editor 2022 Issue
When building for simulator SDK, Cocoapods will fail to install. This seems to be a change in the default settings for the generated Xcode project (Targets > UnityFramework > Build Phases > Copy Shared Libraries > Code Sign On Compile (2021 -> true, 2022 -> false). I toggled that checkbox back to true and everything works as it does on 2021. Here’s [[more information|https://docs.google.com/document/d/1SWECk9-IJPrgUrUtYCwkALG_2YK7X4-ecDU5EtHJW6A/edit]].
Here is an [example project |[https://github.com/DeclanMcPartlin/Editor2022CocoapodsIssue]]to reproduce the issue.
Xcode version: 13.3
Unity Editor versions: 2022.1.2, 2022.1.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2022.2.0b15):
Works well based on my tests