Search Issue Tracker
Exception is thrown when closing Renderer selection window for LODGroup
- Add LODGroup component to any gameobject- Select one of the LOD levels and click on the Add Renderer button- Close the Window that... Read more
Cancelling the texture conversion while building does not stop the build
To reproduce:1. Open up angry bots2. Set the build target to Android. Let it convert3. Select PC, Mac and Linux standalone and press... Read more
Mecanim animation + the Unity sponsored UMA framework will result in foo...
To reproduce:1. Open attached project2. Open Scene023. Open Locomotion animator4. Choose Run.5. Change speed to around 0.1.6.Run the... Read more
Player Settings page is outdated
The section about splash-screens for iOS in the documentation is out-dated. iPhone 5 screen size (4") is neither mentioned or shown ... Read more
Touch trace to GUITexture is broken
Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more
changing the offset of a text and undoing it makes it teleport
To reproduce:1. Create a Text2. Change it's offset using the slider3. Undo an actionExpected result: Switched offset goes backActual... Read more
Unity freezes after entering the play mode for the 2nd or 3rd time
Reproduced in Windows 8. Not reproduced on Mac. Reproduced with:Version 4.3.4f1 (e444f76e01cd) Read more
The swatch in the color picker is not gamma corrected when using linear ...
To reproduce:1) Create a new project and create a new scene2) Go to Edit->Project Settings->Player and in 'Other settings' in ... Read more
Sprite border docs are sparse; broken link to sprite size
Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I cann... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject