Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.1f4
Issue ID
564697
Regression
No
Prefab revert does not register an undo state
To reproduce:
1. Create a new project.
2. Turn the default Main Camera into a prefab.
3. Change something of the prefab instance, like it's X coordinate.
4. Now use "Revert Value to Prefab" to reset your change to the Main Camera instance.
5. Perform the undo.
6. Observe that the revert action is not undone.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Calum-McManus
Jul 21, 2017 13:59
Currently using 5.3.5 and lost 30 minutes of work as I hit revert by mistake and undo did not work.