Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b3
Issue ID
564805
Regression
No
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners.
2) How can we reproduce it using the example you attached.
In the test scene, the sprite on the left has an incorrectly generated collider. The sprite on the right has had the sharp corners cut off, and has a correctly generated collider. (The incorrect collider can be corrected by setting the detail to 1.0, but that shouldn't be necessary, especially since the correct collider is actually a more complex shape.)
1 Open scene test
2 Select "Shape 1" in Hierarchy
3 Remove and add Polygon Collider 2D - the generated collider is incorrect
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Add comment