Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b3
Issue ID
564805
Regression
No
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners.
2) How can we reproduce it using the example you attached.
In the test scene, the sprite on the left has an incorrectly generated collider. The sprite on the right has had the sharp corners cut off, and has a correctly generated collider. (The incorrect collider can be corrected by setting the detail to 1.0, but that shouldn't be necessary, especially since the correct collider is actually a more complex shape.)
1 Open scene test
2 Select "Shape 1" in Hierarchy
3 Remove and add Polygon Collider 2D - the generated collider is incorrect
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment