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Texture2d.Load image example scripts issues
ScriptReference/Texture2D.LoadImage.html 1. Example doesn't work with explanation provided. TextAsset file has to have an extension ... Read more
Unable to pick child object in the canvas
Steps to reproduce : - create a new project- create a canvas, a text and a button- try to pick the text in the scene view and notice... Read more
Capsule Coliders with Freeze Rotation change their rotation when scaled
Steps to reproduce : - import the project attached in the user's last reply- open the scene- press play and notice the capsules are ... Read more
Errors when importing .mayaswatches files
Steps to reproduce : - import the project attached in the user's reply and notice the errors Request :Unity should ignore the files ... Read more
Fatal error when opening a scene
Steps to reproduce : - import the project attached- open the scene "Base" and Unity will crash with the error : Fatal Error! GetMana... Read more
Audio Importer no longer functions
Steps to reproduce : - import the project attached- select the audio file- try to change some settings and notice they cannot be app... Read more
when creating new uGUI objects they are immediately contracted in hierarchy
1. create button in scene2. observe how only the parent canvas is seen and button child is not expanded like it is in 4.6 Read more
Creating buttons during runtime makes the label text empty
1. create a button in scene: the button has text in label and a font2. run the scene and then create a button result: the label has ... Read more
Rabbit has no material in uGUIproject50a7 in scene widget
as title says, in the project uGUIproject50a7 in scene 'widget' the rabbit has no material when scene is opened. Read more
[WP8] textured skinned meshes will blink with Mesh Compression on
To reproduce:1. Open attached project2. Open scene twstr3. Build&Deploy for WP8 - note that the mesh is blinking4. In the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS