Search Issue Tracker
By Design
Votes
0
Found in
4.1.5f1
Issue ID
549354
Regression
No
Changing a texture from the Inspector should not change the texture on all the duplicated objects
Steps to reproduce :
- import the project attached
- open the scene GameScene
- go to Resources and pick one texture
- drag that texture on all the 3 quads in the scene
- in the Hierarchy select Floor > U3D Mesh
- change the texture from the inspector and notice that the texture changes for all the three quads
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Subgraph block property value is not passed through to the main graph
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
Add comment