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Fixed in 5.0.X

Votes

0

Found in

4.1.3f3

Issue ID

549378

Regression

No

Shader compiler fails with too many interpolators for SM4.0

Shaders

-

Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) which should have plenty.

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